The Influence of Online Game Addiction on Student Personality Attitudes


  • Bagus Sulaiman Universitas Mercu Buana Yogyakarta, Sleman, Indonesia
  • Arief Nur Rahman Universitas Mercu Buana Yogyakarta, Sleman, Indonesia
  • Muhammad Azriel Zamzami Universitas Mercu Buana Yogyakarta, Sleman, Indonesia
  • Nada Desriani Horokubun Universitas Mercu Buana Yogyakarta, Sleman, Indonesia
  • Desy Novasarah Universitas Mercu Buana Yogyakarta, Sleman, Indonesia



Addiction, Online Games, Personality Attitude


In light of the widespread use of online games for entertainment and the potential negative impact of addiction on personality attitudes, this study investigates the causal relationship between online game addiction and personality attitudes among students. Specifically, the research aims to explore the nature of changes in personality attitudes resulting from online game addiction. The study, conducted with 226 students from the Faculty of Communication and Multimedia Sciences, Mercu Buana University Yogyakarta, Class of 2021, employs a descriptive and causal research design through a quantitative approach. Data is collected using online game addiction questionnaires and attitude personality surveys distributed directly to students. The findings reveal a substantial 63.7% influence of online game addiction on the personality attitudes of these students, underscoring the need for a nuanced understanding of the impact of online gaming on individuals. While the remaining 36.3% is influenced by variables not studied, future research might delve into these aspects for a more comprehensive understanding. This study contributes valuable insights into the intricate relationship between online game addiction and personality attitudes, with potential implications for educational and psychological contexts.


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How to Cite

Sulaiman, B., Rahman, A. N., Zamzami, M. A., Horokubun, N. D., & Novasarah, D. (2023). The Influence of Online Game Addiction on Student Personality Attitudes. APLIKATIF: Journal of Research Trends in Social Sciences and Humanities, 2(2), 77–82.
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